Responsible for production of most character rigs - and some animations - seen in Chapters 3, 4 and 5.
LUDIA
Disney : Wonderful Worlds Mobile App
CLIENT Disney
SOFTWARE 3dsMAX, Unity3D
Responsible for production of diverse character and structure rigs, animations and rigging/export software tools. Also responsible for integration and optimization of animated assets in Unity3D - including the setup and tuning of prefabs, animation state machines and asset compression.
Coordinated 3-man rigging team, working directly with animation, design and dev Leads. Directly assisted developers and QA .
Dragons : Titan Uprising Mobile App
CLIENT Dreamworks
SOFTWARE 3dsMAX, Unity3D
Responsible for production of creature rigs, animation and export software tools. Also responsible for integration and optimization of animated assets in Unity3D - including the setup and tuning of prefabs, animation state machines and asset compression.
Served as acting Lead Animator for a five month period.
Fuel INdustries
Connected Cities VR VR Demo App
CLIENT Salesforce
SOFTWARE 3dsMAX, Unreal 4, SteamVR
Responsible for modeling, alteration and integration of 3d assets - as well as initial tech evaluation - scripting test case blueprints in Unreal with SteamVR/VIVE technologies.
Later, also responsible for pushing builds, testing, optimization and coordination with dedicated Unreal dev team during iterative prototyping.
Disney Junior Magic Phone Mobile App
CLIENT Disney
SOFTWARE Maya, Unity3D
Responsible for improving provided character models, tweaking rig and skin issues, modeling props, integration of all 3D assets into Unity and some character animation.
Also responsible for coordinating with Disney animators in reworking and combining a large volume of provided animation clips and lipsync to create modular conversation sequences.
Responsible for 3D asset creation and integration - including various clothing items, props and hairstyles. Also responsible for revision and correction of a large volume of outsourced 3D art.
Also tasked throughout with maintaining both the production pipeline and several key design documents - adjusting as required for changes in client direction.
DaVinci's Demons - The Apprentice Mobile App
CLIENT Starz
SOFTWARE 3dsMAX, Photoshop, Unity3D
Responsible for producing and integrating 3D assets for most of the puzzle chassis and several of the mechanical puzzle components.
Happy Studio 3D Web MMO
CLIENT McDonald's
SOFTWARE 3dsMAX, Photoshop, Away3D
Responsible for the production, correction, optimization and integration of a large volume of low-poly 2D and 3D assets - including terrain, environments, characters, props and effects.
Personal
Warcry Game Demo Project
INSTITUTION Algonquin College
SOFTWARE 3dsMAX, CS Biped, Photoshop, Unity3D
Responsible for overall design, documentation and management of a student team developing a game prototype over two semesters.
Also responsible for art direction, creation and implementation of 3D assets - including three fully animated, playable characters - from concept to final delivery.
The resulting playable demo was showcased at OIGC 2013.